Hi, my name is Patrick James Alcantara. I’m an undergraduate student at UCSC as a Computer Science: Game Design major. I will be graduating Spring of 2025.
Sui Ishida. Tokyo Ghoul:re Illustrations Zakki. San Francisco, Ca, Viz Media, Llc, 2020.
I’m a game developer who’s interested in interactive narrative and all manners of creative and theoretical systems and design that comes with it.
Currently, I’m researching in the Experiential Learning Lab at UCSC, which is a project-based studio that explores the principles and applications of practice-based research. We are currently working on a project with other artists, writers, performers and engineers in producing a live theatrical event and AI engine that allows the performance to respond to audience interaction.
At this moment of time, I’m currently on my senior capstone, where me and ten other people are working on a narrative-driven JRPG puzzle game. In which the game revolves around a robot becoming human, within a backdrop of cyclical doom as a result of human folly. My role within the team is as a narrative designer, writer, and programmer.
Highlighted Projects
Cafe:Re
2D Top-Down Narrative Cafe Sim
Made with GDevelop (Javascript and Event’s Based Editor)
Uses Yarn for dynamic dialogue tree behavior
Implemented gameplay and dialogue systems
Contributed in writing overall narrative and design
Malisense
2D Top-Down Dungeon Crawler
Made with Unity (C#)
GDA programmer
Collaborated with others in implementing an inventory and item use prototype
One-on-One
Undying Cold
Quabian Quest (WIP)
2D Pixel Arena Boss Rogue-like
Made with Phaser (Javascript)
Implemented and designed menu and UI elements
Interactive Fiction
Made with Twine
Multiple endings
Maze-like interactive world
Player has to traverse through world while keeping in mind the coldness and using a limited # of firestarters to stave off cold
2D Action Platformer Adventure
Going to be made in Unity (C#)
In early storyboarding and design stages
Every 1,000 years, the Quabian Queen leads her alien race on conquests to advance their civilization, with Earth as the latest target. Players control a Quabian operative sent to conquer Earth, but must adapt after crash-landing on a rural farm, progressing through various levels to uncover a hidden human artifact and complete their mission