Hi, my name is Patrick James Alcantara. I’m an undergraduate student at UCSC as a Computer Science: Game Design major. I will be graduating Spring of 2025.

Contact me

Resume

Github

Sui Ishida. Tokyo Ghoul:re Illustrations Zakki. San Francisco, Ca, Viz Media, Llc, 2020.

I’m a game developer who’s interested in interactive narrative and all manners of creative and theoretical systems and design that comes with it.

Currently, I’m researching in the Experiential Learning Lab at UCSC, which is a project-based studio that explores the principles and applications of practice-based research. We are currently working on a project with other artists, writers, performers and engineers in producing a live theatrical event and AI engine that allows the performance to respond to audience interaction.

At this moment of time, I’m currently on my senior capstone, where me and ten other people are working on a narrative-driven JRPG puzzle game. In which the game revolves around a robot becoming human, within a backdrop of cyclical doom as a result of human folly. My role within the team is as a narrative designer, writer, and programmer.

Highlighted Projects

Cafe:Re

2D Top-Down Narrative Cafe Sim

  • Made with GDevelop (Javascript and Event’s Based Editor)

  • Uses Yarn for dynamic dialogue tree behavior

  • Implemented gameplay and dialogue systems

  • Contributed in writing overall narrative and design

Malisense

2D Top-Down Dungeon Crawler

  • Made with Unity (C#)

  • GDA programmer

  • Collaborated with others in implementing an inventory and item use prototype

One-on-One

Undying Cold

Quabian Quest (WIP)

2D Pixel Arena Boss Rogue-like

  • Made with Phaser (Javascript)

  • Implemented and designed menu and UI elements

Interactive Fiction

  • Made with Twine

  • Multiple endings

  • Maze-like interactive world

  • Player has to traverse through world while keeping in mind the coldness and using a limited # of firestarters to stave off cold

2D Action Platformer Adventure

  • Going to be made in Unity (C#)

  • In early storyboarding and design stages

  • Every 1,000 years, the Quabian Queen leads her alien race on conquests to advance their civilization, with Earth as the latest target. Players control a Quabian operative sent to conquer Earth, but must adapt after crash-landing on a rural farm, progressing through various levels to uncover a hidden human artifact and complete their mission